![]() For a character that really believes in the Closed Fist philosophy, this was the proper thing to do: Make her more capable of defending herself. This option is a lot more interesting to me than simply selling her into slavery. Personally, I think this outcome is a cop-out and rings false. The idea here is that you’ve turned this gentle young woman into some sort of stab-happy nutter. Then this seemingly kind, timid girl turns sort of psycho afterwards, saying how it “felt good” to kill someone. She is horrified by this proposition, but you give her only two choices: Kill or be enslaved. You can give her a knife, and tell her she can go free if she will stab the slave owner. Having killed her previous “owners”, you can claim them for yourself and sell them to the slave buyer. The girl is saved, but the slave owner lives on. If you choose this, the slave buyer leaves while you stand by and do nothing. When the fight is over, a conversation begins. You’ve already met her mother, who asked you to rescue her. The other is a young woman who was about to be “broken”. Once the battle is over only two people remain: One is a slave owner, who was here in the hopes of buying himself new slaves. As soon as you enter they attack and you are obliged to make with the punching and kicking until you convert them into XP. There is a brute of a man here who is in charge of “breaking” new slaves. The game is trying to allow you to play a character that doesn’t fit within the gameworld. ![]() If I was really some cruel killbot that cared nothing for the troubles of other people and enjoyed hurting others, then I wouldn’t team up with all these nice people to go rescue my master. The main problem for the “evil jerk” type options is that they don’t fit with what your character is doing within the context of the story. ![]() Sometimes Closed Fist just means being an evil jerk, being sadistic, or harming innocents and friends for trivial amounts of money. However, the game doesn’t always stick with this concept. This could be an interesting way to play the game, since it doesn’t necessarily mean being evil. A follower of this line of thinking would try to help people to help themselves, and would refuse to do things out of charity. It supports the idea that helping people makes them dependent and thus makes them weaker in the long run. Sometimes following the way of the Closed Fist means following a sort of Darwinian philosophy where only the strong have a right to survive. Closed Fist isn’t nearly as well defined, and its meaning seems to shift throughout the game. As you can probably imagine, Open Hand involves being nice and kind and generous to others. The main character can follow one of two philosophies: The way of the Open Hand or the way of the Closed Fist. I don’t fault the writers here so much as the approach used in the game. Sometimes characters bend or break to make room for an evil protagonist. I’ve praised the game for strong writing, although I have to note here that the situations surrounding the “evil” path are the game’s weak spot. I’m going through the game again as an evil character.
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